Cyberpunk Girl
A personal project based on Miguel Iglesias' awesome cyberpunk character concept. Modeled in Maya and ZBrush. Textured in Substance Painter. Pants and jacket designed with Marvelous Designer. Hair textures created with Maya XGen. Rendered In Unreal Engine 4. PBR game optimized model. 39.2k triangles.
Software Used:
![]() Maya |
![]() ZBrush |
![]() Substance Painter |
![]() Marvelous Designer |
![]() Unreal Engine |
![]() Photoshop |