Stylized River House Environment

A personal project based on Etienne Savoie's Little House concept. I loved Etienne's toon style architecture and wanted to extend that style into a full fledged game ready environment. My goal with this project was to showcase my ability to create a stylized outdoor environment in Unreal Engine 4. All props and assets were created by me and are game optimized.

Software Used:

maya software
Maya
zBrush software
ZBrush
Substance software
Substance
Painter
Substance software
Substance
Designer
unreal software
Unreal
Engine
house screen 1

house screen 2

house screen 4

house screen 5

house screen 6

house screen 7
Props and vegetation


house screen 8
High poly prop sculpts


house screen 9
House high poly sculpt, low poly wireframe, and textures


vegetation screenshot
Ground textures created with Substance Designer. Vegetation modeled in Maya and textured with Substance Designer.




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