Stylized Knight

Personal project based on Thomas Karlsson's Slime Armor Character Concept. My goal was to showcase my skills in creating a stylized character. Rendered In Unreal Engine 4. 22.3k triangles.

Software Used:

maya software
Maya 2020
zBrush software
ZBrush 2020
Substance software
Substance
Painter 2020
unreal software
Unreal
Engine 4
knight screen 1

knight screen 2

knight screen 3

knight screen 4

knight screen 5

knight screen 6


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