Tavern Cellar Environment
A personal project based on Evgeniy Musienko's Green Dragon Tavern concept. I loved the idea of a medieval tavern wine cellar that could also have bits of weapons and armor lying around. My goal with this project was to build a complete interior environment in Unreal Engine 4 using industry standard software and workflow. All props and assets were created by me and are optimized for games. Structural elements were modeled with modularity in mind.
Software Used:
![]() Maya |
![]() ZBrush |
![]() Substance Painter |
![]() Unreal Engine |
![]() Photoshop |