Tavern Cellar Environment

A personal project based on Evgeniy Musienko's Green Dragon Tavern concept. I loved the idea of a medieval tavern wine cellar that could also have bits of weapons and armor lying around. My goal with this project was to build a complete interior environment in Unreal Engine 4 using industry standard software and workflow. All props and assets were created by me and are optimized for games. Structural elements were modeled with modularity in mind.

Software Used:

maya software
Maya
zBrush software
ZBrush
Substance software
Substance
Painter
unreal software
Unreal
Engine
photoshop software
Photoshop
tavern screen 1

tavern screen 5

tavern screen 2

tavern screen 3

tavern screen 4